Ein Chart das jeder der seine Brötchen im digitalen Medienbereich verdient kennen sollte, ist der Gartner Hype Cycle for Emerging Technologies. Neben der Betrachtung wie sich die verschiedenen Trends entwickelt haben interessiert natürlich die Frage was neu dazugekommen ist. Die vier großen Newcomer sind:
Big Data, Internet Of Things, Gamification und Consumerization.

Die Definitionen der vier großen Newcomer nach Gartner:
Big Data
… is the term adopted by the market to describe extreme information management and processing issues, which make traditional IT inadequate for using the information assets. It shifts existing practices of selecting which data to integrate toward the concept that all information can be integrated and analyzed.
Internet Of Things
… is a concept that describes how the Internet is being used to link consumer devices and physical assets so that these new endpoints can create and receive a data stream.
Gamification
… is the use of game mechanics in nonentertainment environments to change user behavior, drive engagement and encourage higher levels of participation. Gamification is being applied to many different challenges relating to, for example, innovation, education, employee performance, healthcare, social change, business and work planning.
Consumerization
… is the specific impact that consumer-originated technologies can have on enterprises. It reflects how enterprises will be affected by, and can take advantage of, new technologies and models that originate and develop in the consumer space, rather than in the enterprise IT sector.